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Brainbread 2 last stand map
Brainbread 2 last stand map









brainbread 2 last stand map brainbread 2 last stand map

Server owners please update your servers!CodePlayers & SkillsCheetah Powerup will now ignore weapon weight.Predator Powerup will ignore all falldamage.When you reach LvL 500 you will be a god to everyone else.Sliding into an escape trigger will no longer glitch out your view.Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.Reality Phase will now make you properly non solid to all Players & NPCs.Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.Max spawn protection cvar value has been lowered from 10 to 5 sec.HUD & VGUIScoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.AI & NPCsOptimized netcode for NPCs.Humanoid NPCs will now fire their weapons more frequently.Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.Zombies will no longer attack air because they think they can reach you, even when you're a story above them.Improved Fred's AI, he is no longer fully brain dead.Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.Fred will no longer collide with Military or Bandit NPCs.Entitiesfunc_precipitation is now preserved on level restart.Cleaned up and removed a lot of unnecessary entities.Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.WeaponsFixed akimbo ammo inconsistency bug, if you had uneven amount of ammo.











Brainbread 2 last stand map